play some fast music and it doesnt fit the slowertempo of csgo, like it does in 1.6 and css movies. notice in the csgo frag movies they have a shoutcaster having to hype every scene because the gameplay alone isnt all that impressive. Just watching the frag movies in my OP you can see how different the gameplay is. Also the main problems that exist in csgo that have been there right from the beginning have still not been fixed, much of the magic that was in both 1.6 and css just isnt there. In 2010 the same clueless team (hidden path entertainment) that made csgo ruined it with a serious of patches that dramatically changed the way it played.and it still remains in that broken state today sadly. Well you can, but the version that exists today is a shadow of its former self.
1.6 is still the best game out of all of You can't play Source. Having said all that, I'm sure a lot of 1.6 diehards felt the same about CSS as I do about CS:GO, but I feel like CSS nailed the balance between visuals and clarity pretty nicely. CS:GO has way too much extraneous crap all over the screen and the maps. Set both teams off on as equal footing as possible, and let the outcome be decided by raw skill. Depends on who is the best player, and therein lies the point.Ī good competitive multiplayer game should be like a gentlemen's duel. You could pick out a dude from across the map and know they were an enemy and not a texture mixing in with depth of field and particle effects, and thus you could kill said dude with ease. Nothing ever felt artificially obscured, unclean or unclear. CS works really well partly because of it's simple level geometry and clean look. I don't disagree but you know what the real problem is with CS:GO? It actually looks too nice graphically.